Building worlds, one game at a time
Follow my journey from first prototype to finished game through honest, detailed devlogs.
Space Battle
My first published game — a space combat title available on Steam, Epic Games Store, Xbox, and Nintendo. Includes the Mayhem DLC expansion, and continues to receive updates and new localizations.

Mars Clicker
My current project — an idle/clicker game in active development for Steam. A free demo is already live, and I’m documenting the whole build in public.

Devlogs
I write regular devlogs for Mars Clicker in The Event Horizon, my newsletter on LinkedIn — sketches, playable builds, design decisions, and honest lessons learned along the way.
Game Development
Creative Coding
Building playable worlds from first sketch to polished prototype, while documenting each decision through honest, practical devlogs.
Designing mechanics, systems, and stories for independent games.
Current Work
Lead Game Programmer
2019 — Present
AI systems, gameplay programming, and feature development for PC and console titles.
Independent Projects
Independent Developer
2021 — Present
Designing mechanics, systems, and stories for games I build on my own time — from Space Battle’s launch to Mars Clicker’s ongoing development.